Today is the day when we talk about the MAP (again, yes).
We are very happy that we will be at Steam Next Fest tomorrow. The last few weeks have been very intense, as in addition to working on the release content...
New cliff decorations, more road tiles for added versatility and a bunch of minor fixes.
Mighty Marbles, the charming physics-based game where you control the environment to guide a marble to victory, is now available on even more platforms...
This week we are here to share the logo change we made.
Art progress! This post is solely about the art portion. Further posts about this will be made in the near future.
More animations, balance improvements and bug fixes.
Dealers, it’s time to talk about the consequences of your actions. We’re just kidding! Or are we? In DDS2 if you get caught by the gendarmerie or...
Announcing a demo version of Eidolon Awakening coming June 10th and an insight at a bunch of different improvements made to the game in preparation for...
5 Days since Deep Dark Wrath's release, and there's some little new additions and some needed bugfixes to better the game!
This week we are here to share the research we did in our trip!
A post about our newly available Figma Prototype, which you can try right now! More on info in the post itself.
A story of a young woman fighting against a totalitarian government to save her brother. Stealth-Puzzle & Narrative-Driven Game!
New Supper Banana! arrives with a new update! German translation, Linux support, new hat and more!
When you try to eliminate the whole UI in your game, it sounds like an easy task. Well, not necessarily. Check out how we approached the User Interface...
This game that I’ve been working on for 7+ months is finally released!
Today we will talk about the fauna and flora of the Witch's Forest.
What were the main inspirations behind Be My Horde? How did the project begin? In this second video devlog, we take you back to the beginning of our upcoming...
After 7 days of procrastination and the IndieDB ban hammer, the *infamous* OMAPELI game returns - with a brand new Alpha: More basic RPG mechanics (and...
In this update, I'll show you the latest gameplay video from Revive & Prosper that was supposed to be about something else and summarize the Digital Dragons...
If you played DDS1, you’ll be familiar with the base concept of the hideout and some of the mechanics. But if you haven’t played DDS1, no worries...
For the past few months I've been working on a massive dungeon feature for my clicker RPG game, along with gameplay navigation and visual changes. Let...
We're Back! Today is finally when we'll be talking about the mechanics behind my Rosemary!
Since the last update I’ve totally overhauled the action system to allow for more in depth combat mechanics and better game feel. The core combat system...
Introducing "Titan Ascension", a puzzle game about rebuilding a robot in a desolate world. Join us!
This week we are here to share our final logo for into the cave!
Some final announcements and news before I release Deep Dark Wrath.
Since February, mapping, beta-testing, bug fixes. For August, mapping (to almost completion), bug fixes.
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