Tag "devlog"  (0 - 30 of 3,050)
Devlog: The size and contents of our map

Devlog: The size and contents of our map

News

Today is the day when we talk about the MAP (again, yes).

Tormentis coming to Steam Next Fest

Tormentis coming to Steam Next Fest

News

We are very happy that we will be at Steam Next Fest tomorrow. The last few weeks have been very intense, as in addition to working on the release content...

0.9085 is live

0.9085 is live

News

New cliff decorations, more road tiles for added versatility and a bunch of minor fixes.

More Platforms Now Supported by Mighty Marbles!

More Platforms Now Supported by Mighty Marbles!

News

Mighty Marbles, the charming physics-based game where you control the environment to guide a marble to victory, is now available on even more platforms...

Far From Sight Devlog #7 | Game Logo Update!

Far From Sight Devlog #7 | Game Logo Update!

News

This week we are here to share the logo change we made.

Level 1 Blockout complete

Level 1 Blockout complete

News

Level 1 blockout is complete. Finishing up blockout for level 2.

Devlog No.8 - My Rosemary

Devlog No.8 - My Rosemary

News

Art progress! This post is solely about the art portion. Further posts about this will be made in the near future.

Strategy game but with a penguin who has a sword - Version 1.1.2

Strategy game but with a penguin who has a sword - Version 1.1.2

News

More animations, balance improvements and bug fixes.

DDS2 Devlog: Work Camps

DDS2 Devlog: Work Camps

News

Dealers, it’s time to talk about the consequences of your actions. We’re just kidding! Or are we? In DDS2 if you get caught by the gendarmerie or...

Eidolon Awakened - Dev Log #7

Eidolon Awakened - Dev Log #7

News

Announcing a demo version of Eidolon Awakening coming June 10th and an insight at a bunch of different improvements made to the game in preparation for...

v1.1.3 - Quick Map, New Endgame Mechanic, and some Post-release Bugfixing

v1.1.3 - Quick Map, New Endgame Mechanic, and some Post-release Bugfixing

News

5 Days since Deep Dark Wrath's release, and there's some little new additions and some needed bugfixes to better the game!

DevLog #6: Work in Shaders

DevLog #6: Work in Shaders

News

Today's a small update! But don't worry, it's still interesting!

Far From Sight Devlog #6| Real Life Research

Far From Sight Devlog #6| Real Life Research

News

This week we are here to share the research we did in our trip!

Devlog No.7: UI - My Rosemary

Devlog No.7: UI - My Rosemary

News

A post about our newly available Figma Prototype, which you can try right now! More on info in the post itself.

Sylvan 3# - Main Character - Lyanna

Sylvan 3# - Main Character - Lyanna

News

A story of a young woman fighting against a totalitarian government to save her brother. Stealth-Puzzle & Narrative-Driven Game!

German translation, Linux support and new hat!

German translation, Linux support and new hat!

News

New Supper Banana! arrives with a new update! German translation, Linux support, new hat and more!

How We Killed Our UI | Devlog #3

How We Killed Our UI | Devlog #3

News

When you try to eliminate the whole UI in your game, it sounds like an easy task. Well, not necessarily. Check out how we approached the User Interface...

Deep Dark Wrath is finally released!

Deep Dark Wrath is finally released!

News

This game that I’ve been working on for 7+ months is finally released!

Witch's Forest DevLog#4 - The Ingridients

Witch's Forest DevLog#4 - The Ingridients

News

Today we will talk about the fauna and flora of the Witch's Forest.

From Vampire Survivors RIP-OFF to a unique game | Devlog #2

From Vampire Survivors RIP-OFF to a unique game | Devlog #2

News

What were the main inspirations behind Be My Horde? How did the project begin? In this second video devlog, we take you back to the beginning of our upcoming...

OMAPELI - Alpha Demo v0.3.1 - Log

OMAPELI - Alpha Demo v0.3.1 - Log

News

After 7 days of procrastination and the IndieDB ban hammer, the *infamous* OMAPELI game returns - with a brand new Alpha: More basic RPG mechanics (and...

From a rocket launch preparations to belt mergers and item teleporters

From a rocket launch preparations to belt mergers and item teleporters

News

In this update, I'll show you the latest gameplay video from Revive & Prosper that was supposed to be about something else and summarize the Digital Dragons...

Devlog: Let’s get that hideout going!

Devlog: Let’s get that hideout going!

News

If you played DDS1, you’ll be familiar with the base concept of the hideout and some of the mechanics. But if you haven’t played DDS1, no worries...

Can you add Roguelite feature to your game and call it better?

Can you add Roguelite feature to your game and call it better?

Feature

For the past few months I've been working on a massive dungeon feature for my clicker RPG game, along with gameplay navigation and visual changes. Let...

Devlog No.6 - My Rosemary

Devlog No.6 - My Rosemary

News

We're Back! Today is finally when we'll be talking about the mechanics behind my Rosemary!

BroadSword - Flow of Battle Update

BroadSword - Flow of Battle Update

News

Since the last update I’ve totally overhauled the action system to allow for more in depth combat mechanics and better game feel. The core combat system...

#01 Titan Ascension Devlog - Just the beginning

#01 Titan Ascension Devlog - Just the beginning

News

Introducing "Titan Ascension", a puzzle game about rebuilding a robot in a desolate world. Join us!

#3 - Into the Cave - Logo Reveal!

#3 - Into the Cave - Logo Reveal!

News

This week we are here to share our final logo for into the cave!

v0.9.22 - Final Testing and Price Change

v0.9.22 - Final Testing and Price Change

News

Some final announcements and news before I release Deep Dark Wrath.

May 2024 Quarterly Dev-Log Update

May 2024 Quarterly Dev-Log Update

News

Since February, mapping, beta-testing, bug fixes. For August, mapping (to almost completion), bug fixes.

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